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Amiga Plus 2002 #11
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Amiga Plus CD - 2002 - No. 11.iso
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Tools
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Development
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SDL
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examples
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loopwave.c
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2002-10-27
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/* Program to load a wave file and loop playing it using SDL sound */
/* loopwaves.c is much more robust in handling WAVE files --
This is only for simple WAVEs
*/
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_audio.h"
#ifdef __SASC
#include <pragmas/SDL_pragmas.h>
#include <proto/exec.h>
#else
#include <inline/SDL.h>
#include <exec/types.h>
#include <inline/exec.h>
#endif
extern struct ExecBase *SysBase;
struct Library *SDLBase=NULL;
static int done = 0;
void SDL_Quit(void)
{
SDL_RealQuit();
CloseLibrary(SDLBase);
}
struct {
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
__saveds void fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
int waveleft;
if( (wave.soundlen-wave.soundpos)<=0 )
{
done=1;
return;
}
/* Set up the pointers */
waveptr = wave.sound + wave.soundpos;
waveleft = wave.soundlen - wave.soundpos;
if ( waveleft <= len ) {
SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
wave.soundpos=wave.soundlen;
stream+=waveleft;
memset(wave.sound,0,(len-waveleft));
SDL_MixAudio(stream,wave.sound,(len-waveleft),SDL_MIX_MAXVOLUME);
return;
}
SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
wave.soundpos += len;
}
void poked(int sig)
{
done = 1;
}
int main(int argc, char *argv[])
{
char name[32];
SDLBase=OpenLibrary("SDL.library",0L);
if(!SDLBase) {
printf("Unable to open SDL.library\n");
exit(0);
}
/* Load the SDL library */
if ( SDL_RealInit(SDL_INIT_AUDIO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
if ( argc!=2 ) {
printf( "Usage: %s <wavefile>\n", argv[0]);
exit(1);
}
/* Load the wave file into memory */
if ( SDL_LoadWAV(argv[1],
&wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n",
argv[1], SDL_GetError());
exit(1);
}
wave.spec.callback = fillerup;
/* Initialize fillerup() variables */
if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
exit(2);
}
SDL_PauseAudio(0);
/* Let the audio run */
printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) ) {
SDL_Delay(1000);
}
/* Clean up on signal */
SDL_CloseAudio();
SDL_FreeWAV(wave.sound);
return(0);
}